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  <title>Organisasi Arsitektur dan Komputer</title>
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  <namePart>Abdurohman, Maman</namePart>
  <role>
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   <placeTerm type="text">BANDUNG</placeTerm>
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  <publisher>Informatika</publisher>
  <dateIssued>2017</dateIssued>
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  <languageTerm type="code">id</languageTerm>
  <languageTerm type="text">Indonesia</languageTerm>
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  <extent>xii ; 667 Hal. ; 16X25cm</extent>
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 <note>1. Pengenalan : Organisasi dan Arsitektur Komputer&#13;
1.1 Organisasi dan. Arsitektur Komputer&#13;
1.2 Fungsi Dasar Komputer&#13;
1.3 Hirarki Perangkat Keras (Hardware) Komputer&#13;
1.4 Hirarki Perangkat Lunak (Software) Komputer&#13;
&#13;
2. Perkembangan Teknologi Komputer&#13;
2.1 Komputer sederhana&#13;
2.2 Komputer tabung hampa&#13;
2.3 Komputer transistor&#13;
2.4 Komputer Integrated Circuit (IQ&#13;
2.5 Hukum Moore&#13;
2.6 Komputer VLSI&#13;
2.7 Komputer cerdas dan. kecepatan tinggi&#13;
2.8 Tren Teknologi&#13;
&#13;
3. Representasi Data&#13;
3.1 Organisasi Data&#13;
3.2 Teori dan. Basis Bilangan&#13;
3.3 Konversi Antar Basis Bilangan.&#13;
3.4 Bilangan Biner Bertanda&#13;
3.5 Operasi Geser Kiri dan Kanan&#13;
3.6 Bilangan. Floating Point&#13;
3.7 Representasi Data Teks&#13;
3.8 Representasi Data Gambar&#13;
3.9 Representasi Data Video&#13;
3.10 Representasi Data Audio&#13;
&#13;
4. Gerbang Logika dan Rangkaian&#13;
4.1 Aljabar Boolean&#13;
4.2 Gerbang Logika Dasar&#13;
4.3 Rangkaian Kombinasional&#13;
4.4 Rangkaian Sekuensial&#13;
&#13;
5. Aljabar Boolean&#13;
5.1 Persamaan Boolean&#13;
5.2 Aljabar Boolean&#13;
5.3 Penyederhanaan Persamaan&#13;
&#13;
6. Rangkaian Kombinasional&#13;
6.1 Rangkaian Digital&#13;
6.2 Peta Karnaugh (Karnaugh Map)&#13;
6.3 Minimasi dengan Peta Karnaugh&#13;
6.4 Contoh Rangkaian Kombinasional&#13;
6.5 Perancangan Rangkaian Kombinasional&#13;
&#13;
7. Rangkaian Sekuensial&#13;
7.1 Flip Flop Set-Reset (SR-Flip Flop)&#13;
7.2 Flip Flop Data (D-Flip Flop)&#13;
7.3 Flip Flop J-K (JK-Flip Flop)&#13;
7.4 Flip Flop Toggle (T Flip Flop)&#13;
7.5. Finite State Machine (FSM)&#13;
7.6. Diagram Status FSM&#13;
7.7. Perancangan Rangkaian Sekuensial&#13;
&#13;
8. Komponen Level Register&#13;
8.1 Register&#13;
8.2 Multiplekser (MUX)&#13;
8.3 Dekoder (Decoder)&#13;
8.4 Enkoder (Encoder)&#13;
8.5 Register Data&#13;
8.6 Register Geser&#13;
8.7 Pencacah (Counter)&#13;
8.8 Demultiplexer (Demux)&#13;
8.9 Penjumlah Setengah (HalfAdder)&#13;
8.1oPenjumlah Penuh (FullAdder)&#13;
8.11 Pengurang Setengah (Half Substractor )&#13;
8.12 Pengurang Penuh (Full substractor)&#13;
8.13Pembanding (Comparator )&#13;
8.14Pengali (Multiplyer )&#13;
&#13;
9. Unit Aritmatika dan Logika&#13;
9.1 Rangkaian Aritmatika&#13;
9.2 Komponen Aritmatika dan Logika&#13;
&#13;
10. Prosesor SAP-1&#13;
10.1 Arsitektur SAP-1&#13;
10.2Instruksi&#13;
10.3Pemrograman SAP-1&#13;
104Pengendali SAP-1&#13;
&#13;
11. Prosesor SAP-2&#13;
11.1 Arsitektur SAP-2&#13;
11.2 Jalur Dua-Arah&#13;
11.3 Instruksi SAP-2&#13;
11.4 Instruksi Mengacu Memori (Memory Reference Instruction, MRI)&#13;
11.5 Instruksi Register (Register Instruction)&#13;
11.6 Instruksi Lompat dan Pemanggilan (Jump and Call Instruction)&#13;
11.7 Instruksi Logika (Logic Instruction)&#13;
11.8 Instruksi Lain-lain&#13;
&#13;
12. Prosesor SAP-3&#13;
12.1 Model Pemrograman&#13;
12.2 Instruksi Pemindahan Data&#13;
12.3 Instruksi Aritmetika&#13;
12.4 Instruksi Penambahan 1, Pengurangan 1 dan Rotasi&#13;
12.5 Instruksi Logika&#13;
12.6 Instruksi Logika dan Aritmetika Segera (Immediateinstruction).&#13;
12.7 Instruksi Lompatan (Jump Instruction)&#13;
12.8Instruksi Register Diperluas (Extended- Register Instruction)&#13;
12.9 Instruksi Tidak Langsung (Indirect Instruction)&#13;
12.1oInstruksi Tumpukan (Stack Instruction)&#13;
&#13;
13. Memori&#13;
13.1 Sistem Komputer&#13;
13.2 RAM Memori semikonduktor&#13;
13.3 Memori ROM (Read Only Memory)&#13;
13.4 Memori Cache&#13;
13.5 Memori Virtual&#13;
13.6 Memori Eksternal&#13;
&#13;
14. Perangkat Masukan/Luaran dan Komunikasi&#13;
14.1 Konsep Dasar Sistem Masukan/Luaran&#13;
14.2 Bus&#13;
14.3 Jenis-j enis Bus&#13;
14.4 Intrupsi (Interrupt)&#13;
14.5 Perangkat Masukan/Luaran&#13;
14.5 Jaringan Komunikasi&#13;
&#13;
15. Prosesor DIX&#13;
15.1 Arsitektur DLX&#13;
15.2 Format Instruksi&#13;
15.3 Instruksi&#13;
15.4 Memori&#13;
15.5 Dasar-dasar Pipeline pada prosesor DLX&#13;
15.6 Hambatan. Utama PipeliningRisiko Pipeline (Pipeline Hazard)&#13;
16. VHDL Pemodelan Perangkat Keras&#13;
16.1 VHDLSelayang Pandang&#13;
16.2 Pengembangan ASIC (Application Specific Integrated Cicuits)&#13;
16.3 Konsep VHDL&#13;
16.4 Bahasa VHDL dan Sintaks&#13;
16.5 Elemen Struktur VHDL&#13;
16.6 Entitas&#13;
16.7 Arsitektur&#13;
16.8 Mode Port Pada Entitas&#13;
16.9 Deklarasi komponen&#13;
16.1oKonfigurasi&#13;
16.11Paket&#13;
17- Model VHDL untuk Prosesor DLX&#13;
17.1 Perancangan arsitektur prosesor dlx&#13;
17.2 Perancangan komponen-komponen prosesor dlx&#13;
17.3 Implementasi komponen-komponen prosesor dlx pada VHDL&#13;
&#13;
18. Pengujian Model Prosesor DLX&#13;
18.1 Skenario pengujian&#13;
18.2Pengujian rinci (white box testing)&#13;
18.3-Pengujian global (black box testing)&#13;
&#13;
19. Pengujian Model Prosesor MIPS&#13;
19.1 Perkembangan MIPS&#13;
19.2Arsitektur MIPS&#13;
19.3 Unit Kendali&#13;
19.4 Eksekusi Instruksi&#13;
19.5 Mode Pengalamatan&#13;
19.6 MIPS multisiklus&#13;
19.7 Pendefinisian Fungsi&#13;
19.8 Instruksi MIPS&#13;
&#13;
20. Bahasa Assembly MIPS&#13;
20.1 Bahasa Assembly&#13;
20.2 Bahasa Mesin MIPS&#13;
20.3 Prosedur dan System Call&#13;
&#13;
21. Komputer Kinerja Tinggi&#13;
21.1 Konsep Dasar Komputer Kinerja Tinggi&#13;
21.2 Klasifikasi Arsitektur Komputer&#13;
21.3 Symmetric Multiprocessor (SMP)&#13;
21.4 Cache Coherence&#13;
21.5 Multithreading&#13;
21.6 Cluster&#13;
21.7 CC-NUMA&#13;
21.8 Prosesor Vektor dan GPU&#13;
21.9 Framework Hadoop</note>
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